Polaris Fringe


a loosely governed sector of space
where independent systems, rogue
planets, space stations, and
migratory species coexist on the
fringes of major galactic empires.



carrd by mari @ rcsea

Species


Thal'Varei

  • Origin: Abyssal ocean moon Thal’vaara

  • Nicknames/Slang: Echoes, Jellies (derogatory), Memory Weavers

  • Appearance: Soft-bodied, shimmering cephalopods with translucent flesh and trailing tendrils that display shifting bioluminescent patterns.

  • Lifespan: ~300 years (avg).

  • Reproduction: Hermaphroditic; lays clutches of semi-gelatinous eggs after complex psychic bonding rituals.

  • Culture: Deeply reverent of history and ancestry; peaceful and contemplative but capable of ancestral rage through genetic memory.

  • Tech Level: High.

  • Alliances / Factions: Council of Echoes, Silent Veil (isolationist sect), Vaaran Weave (art collective).

  • Legal Status: Legal but sometimes restricted or monitored in certain regions due to psychic abilities.

  • Common Roles: Philosophers, historians, negotiators, bio-engineers, psychic artisans; sometimes smugglers or psychic forgers.

  • Relations with Humans: Mixed — valued for wisdom but feared for psychic instability and potential for rage episodes.

  • Trivia: Thal'Varei maintain symbiotic relationships with Void Jellyfish, whose serum is key in producing the highly sought-after drug Phantasmine.


Kyrren

  • Origin: Korrak Prime

  • Nicknames/Slang: "Paper Bugs," "Clause Weavers," "Glyphlords" (mostly by outsiders)

  • Appearance: Tall, chitin-armored insectoids with multi-jointed limbs and glistening faceted eyes. Often wear layered ceremonial robes adorned with legal glyphs.

  • Lifespan: ~160 years (avg).

  • Reproduction: Live birth (egg-laying with parental legal guardianship contracts assigned at hatching).

  • Culture: Obsessed with bureaucracy; all aspects of life revolve around formal contracts and legal frameworks. Polite, precise, and socially rigid, with an ironclad caste of enforcer-arbitrators ensuring absolute adherence to agreements.

  • Tech Level: High.

  • Alliances / Factions: Major trade cartels, elite corporate legal firms, contract-based paramilitary groups.

  • Legal Status: Corporate-recognized / Legal (in most sectors).

  • Common Roles: Corporate lawyers, interstellar trade negotiators, contract enforcers, smugglers, bureaucrats.

  • Relations with Humans: Mixed — highly sought after for legal expertise, but often distrusted due to their ruthless enforcement practices.

  • Trivia: Kyrren legal documents are so complex that most AI translators fail to parse them; elite human lawyers often study for decades just to understand the basics of Kyrren contractual language.

Factions

The Spire Cartel

  • biotech smugglers, body-mod artists, gene hackers

  • aesthetic: “glam-punk” with organic jewelry, augmented bodies


Guild of Amicable Exterminators

  • freelance monster hunters / pest control

  • their definition of “pest” can be flexible

  • work for stations, wealthy individuals, occasionally crime syndicates


vel korh tribunal

  • an ancient AI council still attempting to enforce laws from a long-collapsed empire

  • worshipped as gods by some species, hunted as rogue intelligences by others


house of glad vessels

  • luxury escort and sensory experience syndicate

  • does everything from legal sex work to truly dangerous sensory-mind alterations

  • rumored connections to cult-like groups

Drugs

  • Name: Skerolox

  • Slang/Nicknames: Skerry, Slow Drops, Timeworms

  • Trafficked/Sold: Produced by Kyrexian syndicates, shipped in vacuum-sealed cartridges disguised as refrigeration units. Popular in underground casino circuits and "slow lounges."

  • Uses: Illegal in most systems. Some corporate black-ops teams use small doses to improve reflex timing. Often abused in gambling and underground fighting rings.

  • Form: Translucent gel capsules or inhaled vapor

  • Origin: Kyrexian fungal spores cultured in deep space biolabs

  • Effects: Induces heightened time perception — minutes feel like hours; used by gamblers and thrill-seekers to "stretch" moments of pleasure or tension

  • Side Effects: Temporal nausea (vomiting caused by disrupted sense of time), mild addiction, risk of permanent chrono-disassociation with heavy use


  • Name: Prismilk

  • Slang/Nicknames: Rainbows, Liquid Light, Chroma

  • Trafficked/Sold: Sold by elite Glithid-run cartels through front corporations posing as luxury beverage exporters. Often served openly at high-tier alien nightclubs in systems where law enforcement is bribed.

  • Uses: Legal in certain pleasure planets / zones. Illegal elsewhere. Used recreationally by artists and sensory thrill-seekers. Also used in experimental therapy in fringe trans-humanist clinics.

  • Form: Iridescent liquid served in chilled vials, often mixed in cocktails

  • Origin: Synthesized from Glithid neural fluids harvested from cadaver drones

  • Effects: Induces vivid synesthetic hallucinations, cross-wiring senses — you can "taste colors," "hear textures," etc. Often used recreationally at elite alien clubs

  • Side Effects: Lingering sensory bleed (phantom sensations), occasional permanent sensory fusion if overdosed


  • Name: Hivemind Dust

  • Slang/Nicknames: Hive, Swarm, Whisper Powder

  • Trafficked/Sold: Sold in designer snuff boxes or encrypted vials by Kthari splinter groups and Void Syndicate smugglers. Smuggled by embedding in silver paint on artwork or in micro-thin layers on currency.

  • Uses: Highly illegal. Used by underground hacker networks and criminal cabals. Sometimes purchased covertly by intelligence agencies for temporary field telepathy.

  • Form: Fine silver powder inhaled nasally

  • Origin: Refined from the micro-cortexes of a hive-intelligence species called the Kthari

  • Effects: Allows temporary group telepathy among users — popular at underground orgies, hacker collectives, and black-market auctions

  • Side Effects: Loss of self-identity during effect window, paranoia, brain hemorrhaging if mixed with other stimulants


  • Name: Null Root

  • Slang/Nicknames: Fade, Stonebite, Empties

  • Trafficked/Sold: Grown on hidden asteroid farms or cultivated in secret underground gardens. Smuggled as dried herbal "tea" or vacuum-sealed roots. Sold by Voidwalker clans and freelance smugglers.

  • Uses: Illegal in most core systems, tolerated in outer rim colonies. Used by assassins, mercenaries, and those seeking temporary emotional numbness after trauma.

  • Form: Dried black root chewed like tobacco or brewed into tea

  • Origin: Plant native to a rogue planet in the Kelkos system, evolved in total darkness

  • Effects: Shuts down all emotion for 3–6 hours; prized by assassins, negotiators, and those seeking to "purge" traumatic memories

  • Side Effects: Depression, permanent emotional blunting with repeated use, social withdrawal


  • Name: Astryx

  • Slang/Nicknames: Star Shards, Cosmic Candy, The Deep Glimmer

  • Trafficked/Sold: Mined in deep space and sold by nomadic "Shard Tribes." Smuggled in jewelry, decorative glass, or embedded in luxury goods. Corporate buyers sometimes fund expeditions to secure supply.

  • Uses: Corporate meditation retreats (legal in corporate zones), illegal in most systems due to risk of psychosis. Popular with mystics, cult leaders, and the ultra-wealthy.

  • Form: Crystal shards dissolved under the tongue

  • Origin: Distilled from meteorite ice containing ancient cosmic microbes

  • Effects: Induces temporary cosmic awareness — users feel connected to the universe, "hear" the stars, experience euphoric existential clarity

  • Side Effects: Can cause psychosis, cosmic dread ("staring into the void"), some users never return to baseline consciousness


  • Name: Fevirine

  • Slang/Nicknames: Fever Strips, Slicks, Loveburn

  • Trafficked/Sold: Mass-produced by biotech conglomerates and sold legally on designated pleasure worlds. Smuggled elsewhere by organized brothel chains and hedonist cults. Patches are ultra-thin and often disguised as cosmetic skin tattoos.

  • Uses: Legal in specific zones (Red Sectors, Hedon Worlds). Illegal in conservative or corporate-heavy systems. Used in sex trade, high-end entertainment, and private parties.

  • Form: Thin glowing strips applied to the skin (dermal patches)

  • Origin: Engineered from bioengineered Glithid blood enzymes

  • Effects: Hyper-lust — rapidly heightens libido, sensitivity, and touch-based euphoria; used in brothels, orgies, and certain intimate entertainment shows

  • Side Effects: Physical exhaustion, skin hypersensitivity, occasional permanent nerve damage if abused


  • Name: Phantasmine

  • Slang/Nicknames: Dreamjuice, Ghost Serum, Shift

  • Trafficked/Sold: Sold by rogue biohackers and void biologists. Smuggled in medical supply crates or disguised as experimental treatment drugs. Some cults sell it as a way to "experience enlightenment."

  • Uses: Highly illegal in most systems due to risk of psychosis. Used in underground immersive theaters, sadistic games, and black-market VR dens. Secretly experimented with by some fringe entertainment corps.

  • Form: Injectable luminescent serum

  • Origin: Extracted from rare Void Jellyfish that phase between dimensions

  • Effects: Generates hyper-realistic full-body hallucinations; used for roleplay, immersive theater, or sadistic games

  • Side Effects: Addiction, difficulty distinguishing reality from fiction, risk of permanent delusional states